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<div class="header">
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p>CelSading Effect, every child of this node will get the effect.  
 <a href="classbrtr_1_1_cel_shading.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_cel_shading_8h_source.html">CelShading.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for brtr::CelShading:</div>
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 <div class="center">
  <img src="classbrtr_1_1_cel_shading.png" usemap="#brtr::CelShading_map" alt=""/>
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 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ae497a14c2c379b608643d8f39d156b52"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#ae497a14c2c379b608643d8f39d156b52">CelShading</a> (bool secondPass=true, std::string vertSource=&quot;celShader.vert&quot;)</td></tr>
<tr class="memdesc:ae497a14c2c379b608643d8f39d156b52"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor.  <a href="#ae497a14c2c379b608643d8f39d156b52">More...</a><br /></td></tr>
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<tr class="memitem:affb65fcbb6ffe405f60b840c52cdc26c"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#affb65fcbb6ffe405f60b840c52cdc26c">CelShading</a> (const <a class="el" href="classbrtr_1_1_cel_shading.html">CelShading</a> &amp;copy, const osg::CopyOp &amp;copyop=osg::CopyOp::SHALLOW_COPY)</td></tr>
<tr class="separator:affb65fcbb6ffe405f60b840c52cdc26c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a02ab424cf06935b9560b5c39d733d02c"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#a02ab424cf06935b9560b5c39d733d02c">META_Effect</a> (null, <a class="el" href="classbrtr_1_1_cel_shading.html">CelShading</a>,&quot;CelShading&quot;,&quot;This effect implements a technique called 'Cel-Shading' to produce a &quot;&quot;cartoon-style (non photorealistic) rendering. Two passes are required: &quot;&quot;the first one draws solid surfaces, the second one draws the outlines. &quot;&quot;Vertices Shader, Toon Texture pass can be customize upon creating.&quot;,&quot;Marco Jez; OGLSL port by Mike Weiblen, adaptions by Gleb Ostrowski &quot;)</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:ab6148e389081719d56d2971cc8924841"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#ab6148e389081719d56d2971cc8924841">~CelShading</a> ()</td></tr>
<tr class="separator:ab6148e389081719d56d2971cc8924841"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a28212bb66f29ff8cf1169625b598b93b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#a28212bb66f29ff8cf1169625b598b93b">define_techniques</a> ()</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:ae67a870d7a985694fb0d3290f0163f84"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Material &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#ae67a870d7a985694fb0d3290f0163f84">_material</a></td></tr>
<tr class="separator:ae67a870d7a985694fb0d3290f0163f84"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae1e0a4de3ca638da0fe0a3b3aa018f07"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::LineWidth &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#ae1e0a4de3ca638da0fe0a3b3aa018f07">_lineWidth</a></td></tr>
<tr class="separator:ae1e0a4de3ca638da0fe0a3b3aa018f07"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a15226eda13f5a3deaee3260414f664bf"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#a15226eda13f5a3deaee3260414f664bf">_secondPass</a></td></tr>
<tr class="separator:a15226eda13f5a3deaee3260414f664bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c9ea02f1a90b0ba711394c4ff716081"><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_cel_shading.html#a6c9ea02f1a90b0ba711394c4ff716081">_vertSource</a></td></tr>
<tr class="separator:a6c9ea02f1a90b0ba711394c4ff716081"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>CelSading Effect, every child of this node will get the effect. </p>
<p>This effect implements a technique called 'Cel-Shading' to produce a cartoon-style (non photorealistic) rendering.<br />
 Two passes are required:<br />
 the first one draws solid surfaces, the second one draws the outlines. </p><dl class="section author"><dt>Author</dt><dd>Gleb Ostrowski </dd></dl>
<dl class="section version"><dt>Version</dt><dd>1.0 </dd></dl>
<dl class="section date"><dt>Date</dt><dd>2014 </dd></dl>
<dl class="section pre"><dt>Precondition</dt><dd>In Texture Layer 1 (stateset) must be the ToonTexture set </dd></dl>
<dl class="section copyright"><dt>Copyright</dt><dd>GNU Public License. </dd></dl>

<p>Definition at line <a class="el" href="_cel_shading_8h_source.html#l00018">18</a> of file <a class="el" href="_cel_shading_8h_source.html">CelShading.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">brtr::CelShading::CelShading </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>secondPass</em> = <code>true</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">std::string&#160;</td>
          <td class="paramname"><em>vertSource</em> = <code>&quot;celShader.vert&quot;</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Constructor. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">secondPass</td><td>if false, no outlines are being drawn </td></tr>
    <tr><td class="paramname">vertSource</td><td>one can set explicitly the vertex shader </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_cel_shading_8cpp_source.html#l00097">97</a> of file <a class="el" href="_cel_shading_8cpp_source.html">CelShading.cpp</a>.</p>

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          <td class="memname">brtr::CelShading::CelShading </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classbrtr_1_1_cel_shading.html">CelShading</a> &amp;&#160;</td>
          <td class="paramname"><em>copy</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const osg::CopyOp &amp;&#160;</td>
          <td class="paramname"><em>copyop</em> = <code>osg::CopyOp::SHALLOW_COPY</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Definition at line <a class="el" href="_cel_shading_8cpp_source.html#l00104">104</a> of file <a class="el" href="_cel_shading_8cpp_source.html">CelShading.cpp</a>.</p>

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          <td class="memname">virtual brtr::CelShading::~CelShading </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
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<p>Definition at line <a class="el" href="_cel_shading_8h_source.html#l00043">43</a> of file <a class="el" href="_cel_shading_8h_source.html">CelShading.h</a>.</p>

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<h2 class="groupheader">Member Function Documentation</h2>
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          <td class="memname">bool brtr::CelShading::define_techniques </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
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<p>Definition at line <a class="el" href="_cel_shading_8cpp_source.html#l00110">110</a> of file <a class="el" href="_cel_shading_8cpp_source.html">CelShading.cpp</a>.</p>

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          <td class="memname">brtr::CelShading::META_Effect </td>
          <td>(</td>
          <td class="paramtype">null&#160;</td>
          <td class="paramname">, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classbrtr_1_1_cel_shading.html">CelShading</a>&#160;</td>
          <td class="paramname">, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">&quot;CelShading&quot;&#160;</td>
          <td class="paramname">, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">&quot;This effect implements a technique called 'Cel-Shading' to produce a &quot;&quot;cartoon-style (non photorealistic) rendering. Two passes are required: &quot;&quot;the first one draws solid&#160;</td>
          <td class="paramname"><em>surfaces</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">the second one draws the outlines.&quot;&quot;Vertices&#160;</td>
          <td class="paramname"><em>Shader</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Toon Texture pass can be customize upon creating.&quot;&#160;</td>
          <td class="paramname">, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">&quot;Marco Jez; OGLSL port by Mike&#160;</td>
          <td class="paramname"><em>Weiblen</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">adaptions by Gleb Ostrowski&quot;&#160;</td>
          <td class="paramname">&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<h2 class="groupheader">Member Data Documentation</h2>
<a class="anchor" id="ae1e0a4de3ca638da0fe0a3b3aa018f07"></a>
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          <td class="memname">osg::ref_ptr&lt;osg::LineWidth&gt; brtr::CelShading::_lineWidth</td>
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<span class="mlabels"><span class="mlabel">private</span></span>  </td>
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<p>Definition at line <a class="el" href="_cel_shading_8h_source.html#l00049">49</a> of file <a class="el" href="_cel_shading_8h_source.html">CelShading.h</a>.</p>

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          <td class="memname">osg::ref_ptr&lt;osg::Material&gt; brtr::CelShading::_material</td>
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<span class="mlabels"><span class="mlabel">private</span></span>  </td>
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<p>Definition at line <a class="el" href="_cel_shading_8h_source.html#l00048">48</a> of file <a class="el" href="_cel_shading_8h_source.html">CelShading.h</a>.</p>

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          <td class="memname">bool brtr::CelShading::_secondPass</td>
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<span class="mlabels"><span class="mlabel">private</span></span>  </td>
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<p>Definition at line <a class="el" href="_cel_shading_8h_source.html#l00050">50</a> of file <a class="el" href="_cel_shading_8h_source.html">CelShading.h</a>.</p>

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          <td class="memname">std::string brtr::CelShading::_vertSource</td>
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<p>Definition at line <a class="el" href="_cel_shading_8h_source.html#l00051">51</a> of file <a class="el" href="_cel_shading_8h_source.html">CelShading.h</a>.</p>

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</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>header/<a class="el" href="_cel_shading_8h_source.html">CelShading.h</a></li>
<li>Shader/<a class="el" href="_cel_shading_8cpp_source.html">CelShading.cpp</a></li>
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